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32 · MT 12/2018                                                                             Features

                                                            Tim Mahon

                  New Hands on the Helm at VT MAK




            In the  3-2-1 Interview of MT #10, William “Bill” Cole,          MT: What are the two principal challenges you face and
            new President and CEO of  VT MAK, answered our                   how are you overcoming them?
            questions. For your convenience, here they are again.          (Photos: VT MAK)  B. Cole: First is helping our customers realising the ad-
                                                                             vantages of the cloud. The defence modelling, simulation
                                                                             and training community faces some stiff challenges in the
                                                                             adoption of cloud computing technologies, primarily due
            MT: What are the three most important products or   services     to security constraints. It is true to say, however, that the
            you provide?                                                     security of cloud computing has come a long way in recent
            B. Cole: At VT MAK we provide a full suite of simulation         years. The benefits of cloud solutions – including controlled
            products that link, simulate and visualise virtual worlds        access to a ‘lake of data’, scale and elasticity of computing
            within networked synthetic environments. The flagship            resources, and access to training at the point of need –
            products  are  VR-Forces  –  a  computer-generated  forces       have become priorities for our customers. To address this,
            simulation application; VR-Engage – a multi-role virtual         our developers have ensured that our simulation, network-
            simulator; and VR-Vantage with Sensor FX – a visualisation       ing, and visualisation products are fully capable of working
            tool to render visual and sensor scenes of the virtual world. All these tools   in a cloud environment. To prove this, we have deployed a cloud-based
            are connected to one another, and to many other simulation systems, with   six-station training system demonstrator that uses our entire suite of prod-
            our interoperability tools.                           ucts. The demonstration is accessible through our website at https://mak.
              MAK has a long history in the modelling, simulation and training   com/cloud. We have also developed a short guidebook to help our cus-
              community as a leader in the development of interoperability protocols   tomers sort through the terminology, concepts, and benefits of servers,
            and COTS products for distributed simulation. Core to our philosophy is   virtualisation, and cloud architectures at https://mak.com/msg.
            the notion that simulation tools should give customers options, not lock   Second is the fact that the bar is continually being raised for simulation
            them into a single-vendor solution. All of MAK’s simulation products are   performance and visual effects. The defence modelling, simulation, and
            designed with that principle of interoperability in mind. Because of this,   training community delivers immersive simulation environments in virtual
            we can offer complete simulation systems using all the products in the   worlds that are comparable to Hollywood movies and commercial video
            MAK suite, or offer individual MAK products which can be easily integrated   games. The challenge for simulation developers is to take the technologi-
            with components provided by our customers or other vendors within the   cal advances developed in these commercially-funded (and often fantas-
            industry.                                             tic) environments and apply them  - taking real end-user requirements into
            1. VR-FORCES is a powerful and flexible computer-generated forces   account – to the production of cost-effective training and experimentation
              (CGF) platform for simulating battlefield, maritime, urban, airspace and   systems that yield measurable results. As MAK’s products have improved
              space activity within a synthetic environment. It models vehicles, hu-  over the years to meet ever-increasing customer requirements, we have
              man characters, weapon systems, munitions, communications, sensors   continually sought out innovations in 3D graphics rendering technology,
              and satellites. It is used as a threat generator for training and mission   content development strategies and high-fidelity dynamics algorithms, to
              rehearsal systems, a synthetic environment for experimentation, and as   improve our software and keep our simulations fresh.
              an engine to stimulate C4I systems. It is highly customisable and can   MT: What is the single biggest change coming in your market?
              work with a variety of terrain data formats.
            2. VR-ENGAGE is our new multi-role virtual simulator that lets users direct-  B. Cole: Undoubtedly the VR/AR/MR mix. Virtual Reality was all the rage
                                                                  15-20 years ago, but the technology back then did not live up to expec-
              ly participate in the virtual environment as a first-person human char-  tations. The current resurgence of increasingly viable virtual reality head-
              acter; a vehicle driver, gunner or commander; or the pilot of an aircraft   sets, head-mounted display systems and see-through goggles is proving
              or helicopter. VR-ENGAGE can be deployed as a trainee simulator, as   to have staying power. The opportunity is clear. With person-wearable
              a role player station, an instructor aid, a desktop simulation game, and
              even as a virtual reality/augmented reality/mixed reality (VR/AR/MR)     display systems, fully immersive training can be deployed for a fraction
                                                                  of the cost of projection display systems. And with the smaller cost and
              headset experience. Built on mature, proven technologies, VR-ENGAGE   footprint, new training applications can be delivered closer to the point of
              gets its simulation engine from VR-FORCES and its game-quality 3D   need.
              graphics from our image generator, VR-VANTAGE.
            3. VR-VANTAGE is MAK’s immersive visual scene and sensor image gen-  MT: That seems pretty clear. VT MAK has always had a reputation for in-
              erator. It uses state-of-the-art rendering techniques, physics-based   novation, for clear-sightedness and for reducing complex requirement sets
              models and special                                                                     to simple solutions – if
              effects to generate                                                                    there is such a thing as
              views so real that                                                                     a simple solution in this
              participants become                                                                    industry. It might be in-
              immersed in the vir-                                                                   teresting to come back
              tual  environment.                                                                     in a year’s time to see
              VR-VANTAGE  can                                                                        how Bill Cole’s views
              be deployed in a va-                                                                   may have changed – or,
              riety of  COTS  hard-                                                                  indeed, how he may
              ware configurations,                                                                   have changed the com-
              from simple desk-                                                                      pany’s approach. Either
              tops to blended mul-                                                                   way, MT and the   newly
              ti-channel displays                                                                    established  Mönch
              for virtual cockpits,                                                                  Training & Simulation
              monitor-based sys-                                                                     Channel (MTSC) will be
              tems, and AR/VR/                                                                       tracking progress.
              MR     wearables.                        VR-ENGAGE gives trainees
              VR-VANTAGE  with                         the opportunity to practice                   Tim Mahon
              SensorFX is often                        and perfect individual skills                 is Mönch Group’s
              embedded into hi-fi-                        as well as collective                      special correspondent
                                                                                                     and Editor of Mönch
              delity sensor simula-                       and team activities.                       Training & Simulation
              tion systems.                                                                          Channel (MTSC)
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