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Trian3DBuilder Updated

Version 6.2 released

Triangraphics’ flagship database generation system, Trian3DBuilder, has just been released in Version 6.2 with a host of improvements, enhancements and modifications making it an even more indispensable tool for developers and builders of cutting-edge simulation systems.

As realism and fidelity become the watchwords of the entire training and simulation community with an even greater emphasis than at any time in the last two decades, it becomes an essential discriminator for any database generation system that it displays the highest degrees possible of resolution and ‘real life’ behaviour. Immersive training and engaging simulations demand no less.

Triangraphics, it seems, has paid close attention to this pragmatic expression of user requirements in the enhancements it has made to Version 6.2. Open Street Map vector import now supports almost all available classes, importing them to pre-categorised templates in Trian3DBuilder and thus making it simple to automatically assign values such as height, roof type and textures while retaining the flexibility to design specific elements to meet mission requirements. For example, developers can now select new roof types including dome and onion roofs, addressing the increasing requirements for urban scenarios featuring geo-typical but realistic features.

Other enhancements are incorporated to make life simpler and more productive for the developer. Object Extrude, for instance, extrudes models with static, dynamic or repeatable sections along a path, making it simple to create fences, handrails, etc. Point Offset places models with relative offset to a vector point – thus facilitating setting up combined models such as intersections governed by traffic lights.

Several modifications have been made to the mapping functions, with perhaps one of the most useful being Mapping Anchor, which allows developers to define an anchor on a texture to specify where that texture has a visible edge. The practical result of that is that doors and windows in buildings, for instance, do not end up being cut by the corners of buildings – a reality check to a savvy trainee in an urban combat environment if ever there was one!


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